Either side of the busy weekend trip to Phalanx, we had an interesting game of PBI in which the Russians saw off a tooled-up German platoon, and Graham got out the latest version of Send Not To Know, and some new toys. I have managed to get some catching up done round here, too.
The Reviews page looks at some Jeeps
(beware the NKVD when they have a Maksim in the back of their jeep!)
The Modelling page has a Truck built out of bits from the junk box …
And Graham let me try out his latest toy in the Spanish Civil War development game
**********************************************************************************************************
In the PBI game the Germans were given the task of hanging on to a square with that new supply truck in it (the objective), long enough for support to rescue them. One step ahead, a, usually quite fragile, Soviet Cavalry detachment had decided to cut them off and destroy them. The balance heavily favoured the Russians, but normally a few enhanced bursts from the MG42s can put paid to that.
The Red Cavalry used the blocking terrain very well, and quickly got into good positions to shoot into the German squares. Light Mortars were used to pin the enemy down, and their usually clumsy PTRD Anti-Tank Rifles proved adequate to take out the German half-tracks. The first German platoon was nearly wiped out, the second platoon could achieve little more than a valiant rescue attempt (and it was all the Company Command could do to try to co-ordinate this and them help the survivors limp off table) ..
In this operation, the Russians lost scarcely a man, and, rather demonstratively delivered the coup de grace by charging a mounted cavalry section into the objective square, then held by the last surviving NCO defending an immobilsed half-track!It may look like cavalry charging armour, but it worked, and was the culmination of a smooth tactical exercise that had gone entirely the way of the Russians.
*******************************************************************************************************
In the Spanish Civil War game, my main objective was to hang on to a couple of villages and take out the Nationalists’ Panzer Is.
My first shot at the tanks was out of AP range, and the gun’s HE proved useless (the tanks just drove out from under it the following turn): they drove in to the AP range and that proved better. Two shots from the anti tank gun were enough to take out one of the tanks … and by now, the BT was up at the crossroads … with just one enemy Panzer, the crew were brave enough to drive up to close range, and on their second shot, got that one too …
Meanwhile, the Asaltos were making the best of the new Mortar rules, and when the much higher initiative Nationalists decided to take a chance crossing the open ground (finishing a turn in the open, and so needing to win the initiative to keep going) I think we all know what would happen next. The Republicans won the initiative and the machine guns opened up.
To complete what turned out to be a fairly brief game, the Nationalist air support turned up, just too late to save the Panzers … but with a chance of retribution on the BT5 … failed to spot it and flew on by, strafing a nearby empty field – it clearly being the nearest thing to a Republican tank they could find….
A ‘Target Acquisition’ roll it wasn’t …
Actually, the abortive attack seemed a good demonstration of how the mechanisms of the game can disrupt the best planned of attacks. With the odds pretty reasonable, each Nationalist thrust seemed to follow its own unique path to disappointment, yet at no point did the Republican position really feel that strong.
Given that the author intends catastrophe to be integral to the game, I think he has done a good job.
Send Not To Know is virtually done, and will get its first public outing at COW in a couple of weeks. I’m sure Graham will then publish it on the net, and I will post a link to where you can get it.