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Archive for May, 2017

PPRS 01

A page full of reviews has been added as I get round to photographing some of the recent additions to the P.B.Eye-Candy collection.

Scroll down the reviews page for …

Martin’s new Scouts range

PPRS 04

Some thoughts on PSC vehicles …

PSC rev 06

And my recent trials of decals and markings.

decals 05

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Tiger 01

This game mirrored some real events that took place in the Winter War … but for our purposes, the mission takes place in North Africa, just after the Vichy French forces joined the Allied cause.

Tiger 02

Some isolated German paratroops have taken possession of a broken down Tiger tank.  A French armoured car patrol has run into them and called up support.

The game is PBI and support for the Germans will come in the form of 2 ‘platoons’ of Saharianas … for the French, infantry is arriving and there will be an airstrike.

As you can see on the picture, the French player has been allowed to place a small platoon in ambush.

Objectives:

Tiger 03

The main objective is the broken down Tiger in the middle of the table.  It is not manned and has no function other than as a marker.

There are two secondary objectives …

Tiger 04

The Paras transport assets …

Tiger 05

… and the field kitchen and its essential victualing resources.  Because you just have to have one.

The Game:

At the start of the mission, some Laffly armoured cars are in a firefight around the gates to the old Casbah …

Tiger 06

The German AA truck was actually taken out by an anti-tank rifle from some of the Legionaires approaching from the East.

Tiger 07

But there was also a MG42 crew on the roof.

Tiger 08

… which effectivel pinned the Laffly’s down … and ultimately took them out.

Tiger 09

(one of these is destroyed, the little dice means the other is immoblised but might be recovered – unfortunately it got hit again … )

Meanwhile, the Arabs burst out in the buildings and close assaulted the Paras.

Tiger 10

Actually the placing player forgot they were in the square and machinegunned it.  So the first action was resolution of those hits … one of which went on the old jaloppy … and, on a saving roll of 1, turned out to be the group leader (PC equivalent and a Regular French Officer as it happens) …

If only you could plan these things.

In a bloody melee, the Arabs were thrown out …

Tiger 11

(PBI-style … the French airstrike lands in 3 empty squares)

Equally frustrating, the Hawk fighter missed its target (the required die roll allowing the defender to define the ‘off target’ drift).

Reinforcements:

We diced for these in traditional PBI style (which caused some predictable consternation as not everyone likes the mechanism) … I usually build arrivals into the scenario, but for this gathering I wanted to retain some flavour of the basic game.

Tiger 12

The Axis did rather well, getting their Company Commander and his jeep on early …

A fresh patrol …

Tiger 14

… and my newly painted Semovente – bought at Campaign, painted during the week – and straight onto the wargame table.  It had to be done.

Tiger 13

Amongst the French arrivals were these truck mounted Hotchkiss AA guns … quite vulnerable but about the best support weapons available to the French commander.

Tiger 15

But by this time the game (and real) clock was running it – and the intitial ‘coup de main’ had failed.

Although a bigger engagement could go either way, at this stage the French held none of the objectives and had lost a number of key vehicles (indeed all of the Lafflys … ) …

Fortune had allowed the Axis build to be more immediate and, as the picture shows, a strong grip was closing around the French footholds.

Tiger 16

Many thanks to the players for entertaining me for a coupe of hours – I really enjoyed seeing it play out.

This game still works for me.

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Salute NtTii 01

In addition to my duties with the Society of Ancients, WD, The Battlefields Trust, the Art Gallery and my local battlefields at Naseby and Northampton, I am an occasional member of the Ad Hoc wargames group.

Mostly I’ve been involved in the ancient and medieval ones, but this year, for Salute, we revived Nick the Tsar … a rescue romp in revolutionary Russia …

Salute NtTii 02

54mm with custom components.  We played to a full house all day (6 games) … so here’s how it goes …

Salute NtTii 03

There are four players … Russians, foreign agents, men of mystery etc. each with a little team and maybe a vehicle entering Yekaterinburg … and you have to get down the road to the Ipatiev House and rescue the Tsar and his family from special captivity … the future of the Romanovs is in your hands.

Salute NtTii 04

The house is defended, and there are a number of other problems you might encounter.

Salute NtTii 05

… and your exit route is the train that will leave the station at the end of the game (you do not have unlimited time) …

Salute NtTii 06

The ‘search’ mechanism involves grabbing and opening up the ‘Faberge’ eggs (each of which contains the name of one of the Romanovs – so is random as you have very little time to effect the rescue) …

And lots of other nuances to entertain (we hope) both players and audience …

… and they’re off …

Salute NtTii 06a

(if you’re really lucky you might get an armoured car)

Salute NtTii 06b

(movement by sickle)

… and you have to fight your way in …

Salute NtTii 07

… Hopefully, if you haven’t already lost your marbles (you’ll have to play the game to get that reference I’m afraid), lots of very important persons will be found …

Salute NtTii 10

By this stage the Reds may well have called up some reinforcements …

Salute NtTii 11

… so you will have to get back to the train pretty quick!

Our game was interrupted by several attempts to rescue the Tsar on another table … but all of them came to a sticky end …

Salute NtTii 12

Tintin and Captain Haddock fail to rescue the Tsar at Salute 2017 …

They failed, you will have to nick the Tsar!

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Hiatus

Apologies to followers and regular readers for a gap of some months – this has mainly been down to the combination of a long period of consolidation (chipping away at long term project rather than completing things that beg to be posted to the blog) coinciding with the meltdown of a laptop (thanks, Windows 10 and HP … the fact that you know this is an issue doesn’t minimise the inconvenience) …

Still … some updates are on the way and some pretty pictures from our game at Salute.

Welcome to 2017 at last.

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