Archive for the ‘Peter Pig’ Category

Snow troops 01

Just a quick experiment really … I swapped on a few ushanka heads and painted some of the new Piggie scouts in snow camo …

Now mostly the Red Army’s snow suits were one-piece coveralls with the equipment under the suit (2-piece suits on the Eastern Front seem generally Finnish or German ..) … but these paras show there were variants …

GroundParatroopers(Soviet Paratroops ready for wintry conditions)

So here’s the result of the experiment, ready for Chris’s next NQM retreat from Moscow.

Snow troops 02(Peter Pig 15mm Red Army Scouts with head swaps and white suits)

I think it works quite well and expands upon my ski troops.  Hopefully, in time, Martin will make some new packs in the more familiar voluminous coverall.  I would buy some.

The truck in the background is one of the new Piggie resin models.  Looks good I think.

Snow troops 03

I’m happy with that experiment.  The force expands.


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A page full of reviews has been added as I get round to photographing some of the recent additions to the P.B.Eye-Candy collection.

Scroll down the reviews page for …

Martin’s new Scouts range


Some thoughts on PSC vehicles …

PSC rev 06

And my recent trials of decals and markings.

decals 05

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For the second part of our Autumn Games Day (following a Neil Thomas version of Gaugamela in the morning … ) the players split into two AK47 games … Graham will doubtless report the other game on his blog … while I put together a made-up clash between the split wings (factions?) of the Pan AfricaN Treaty Organisation …

‘Janno Beach’ might be any bit of tempting coastline from Sierra Leone to Somalia … sun, sea and palm trees … but times have moved on and the Soviet funded tourist hotel is but a shell … there are MiG fighters on the nearby airfield but no pilots … the villagers stay up in the hills.   Then again, you might be able to rent some speed boats from the local pirates.


So this is a 4′ x 4′ interpretation of the battlefield, laid out on my kitchen floor and photographed (so I could set it up quickly at Shedquarters … the tiling is irrelevant – it is for AK47 Classic) … there are 4 templates (I have marked the village at the top but it is too loose to count as a template), some ‘line of sight’ issues and a chunk of the board missing to water (but we were using the later AK version where you can swap vehicles for boats if needed) …

Imagine, in a different world, this might be a beautiful tourist bay boosting a buoyant modern economy.

For some time, the Treaty forces have been split … PANTO, the Settler organisation, has been fighting stiff opposition from French-inspired FRAP (Forces Revolutionaires Armees de Panto), but have cornered a small ‘force de Frappe’ in Janno Beach …

Next we played through the political manoeuvre and, remarkably, neither side got very much help – Panto indeed lost quality ratings to panic and could only run a few of its vehicles due to Sanctions and consequent fuel shortages (a bad day in paradise!) …

Perhaps inevitably, they failed in a final bid to hire ‘Mad Rupert’ and his mercenaries!

I played Panto and nominated the Freight Dump, Mosque and Airfield as my objectives.

ak47-janno-beach-03(P.B.Eye-Candy, first light: Panto’s one and only chopper flies into Janno Beach … the game is on)

If you need to know … we had …

Panto: Professional HQ of the General, 1 SA, 1 APC with AA gun; 2  Regular (T55) tanks; 1 Professional (Hind) attack helicopter; a Regular army unit of 4 SA, 1 RPG, 1 (Unimog) Truck RCL*, 1 Truck with AA gun; and Panto’s (militia) Women’s Revolutionary Volunteers, comprising 5 SA, 3 mortars, 1 RPG, 1 (Toyota) Truck with RCL.

*(the foot groups are mounted on camels at arrival)

Settlers: 90 political points.

Frap: a free roaming General in a requisitioned Mercedes plus … the renegade Paras de Panto (Professional) comprising 4 SA, 1 RPG, 1 mortar and 1 truck with RCL*; 2 Regular tanks (AMX 13/90s); 2 Regular army units, each of 4 SA, 1 RPG, 1 (Panhard) MG armoured car, 1 (Land Rover) Truck with RCL**; and the Frap militia of 6 SA***

*(actually a Vespa 150 TAP) – the recently accessioned Paras de Panto were on their first tabletop mission.

**only one of these army units made it onto the board

***actually a biker gang but at Janno Beach they traded their bikes with local pirates for some speed boats in order to raid the airfield from across the bay.

Dictatorship: 77 political points.

ak47-janno-beach-03a(Janno Beach: the Paras de Panto secure the Mosque and Gas Station)

Frap stationed the Paras in the town centre (which they secured throughout the day) and the only army unit to show up at the airfield.

Panto came in from the village/oil facility end of the board with the women’s militia, the helicopter and a solitary T55 (there being no fuel to run the other one).

The attack immediately faltered … whilst routinely acquiring targets over the battlefield, the prize Soviet-funded Hind helicopter – almost indestructible, they said – was taken down … seemingly by a group of paras who had set up a mortar on the Gas Station roof … Had they hit it with an almost vertical bomb shot?   Did they also have a light AA missile in their kit?   Was it a catastrophic failure triggered by small arms fire?  We will doubtless never know: the big beast came down out of the sky in a ball of flame.

ak47-janno-beach-05(Red Hind down … Panto lose control of the air flank)

The situation might have evened itself up over the succeeding turns … Panto’s T55 had driven into the centre ground (in part to avoid the para’s Vespa/RCL and RPGs who were making the cluster of buildings look a real nest of vipers) … and was getting some good shots in on the enemy softskins … although badly matched against the regulars now debouching from the Airfield, the women’s militia were successfully pinning them down with mortar fire.

Panto’s high point …

… and the battle seemed to swing: Frap’s regulars and Panto’s militia both disintegrated (the militia ultimately couldn’t handle the better quality soldiers but the T55 and mortar fire had reduced the enemy regulars to tatters in the process), Panto’s commander (frustratingly on foot due to that Sanctions/fuel problem) turned up at the now vacated Airfield and grabbed the objective … meanwhile the sole T55 zeroed in on the top corner of the mosque from which Frap’s commander was running the show … Kaboom!

ak47-janno-beach-06(a stunning shot from the T55 gunner … picking the enemy commander out on the Mosque rooftop)

It was a race against time … the Frap biker gang turned up … this time in speed boats … and diverted across the bay towards the Airfield (which was only being held by the commander and his bodyguard SA group).

ak47-janno-beach-07(speeding acroos the bay: a mix of military and non-military boats, hired from pirates, driven by bikers … what could possibly happen next?)

The Panto camel raiders, meanwhile, had arrived and took control of the Freight Dump.


A turning point …

So, in order to help out at the Airfield, the T55 commander turned his attention to the speed boats … firing at them but hitting none (well at least that saved us inventing a rule for occupants bailing out of a burning vehicle – the standard AK47 result with a brewed carrier – into the sea)!   At which point that Vespa emerged from behind the Mosque and spanged an RCL shot off at the tank!  … and blew it to bits with a dice roll that didn’t even need adding up!

ak47-janno-beach-08(Janno Beach: T55 tank taken out by a Vespa)

Of course, this is one of wargaming’s ‘champagne moments’  … I’d really only built the little TAP scooter model out of curiosity (and scarcely could have imagined it would bag a T55 on its first outing on the tabletop).

It is, of course, in this game, a professional RCL with vehicle mobility (a 2-wheeled ‘technical’, if you like, with a tank-killer weapon) so not such a surprise really (but in wargames, such things seldom work out) …

I was commanding Panto, by the way, so the tank was mine … awesome shooting, though … (I think it was the Vespa’s second ever shot!) …

… and that was how it all went wrong for Panto …

Frap’s AMX tanks turned up and bombarded the soldiers in the Freight Dump …


… and the biker militia were able to get in against the Panto general holding the Airfield … odds of 3:1 in their favour, but militia against professional – actually even, maybe, but they traded 2 kills in close quarter fire (so wiped the enemy out in what was otherwise ‘a draw’)

ak47-janno-beach-10(Frap militia celebrate around the captured control tower)

The random turn count just kept the game going long enough to let all this happen – and give Richard, in his first full game of AK47, a resounding victory.  As he was new to the full game we ran through the scoring system (despite the victory being clear) and for aficionados, Frap scored over 120 points.

Wow! … and I got a game full of quirky kit … a beach assault out of speed boats, a T55 knocked out by the Vespa … both commanders killed (the Frap one sniped by a T55 while hiding on the top of the Mosque … the Press won’t like that story … ) …

Got my chopper hit by a mortar, though … Never mind …

More pics …


ak47-janno-beach-04(figures and fuel pump by Peter Pig, Gas Station by Timecast, Mosque hand-built by me from cork tile and kebab stick)

ak47-janno-beach-12(T55 by Skytrex, Landy by QRF, Panhard by Peter Pig)

ak47-janno-beach-15(downtown Janno Beach: the wrecked hotel is converted from Warbases components … the blue car is Quality Castings, the red one a pimped up Chinese cheapy)

ak47-janno-beach-12a(Dusk over Janno Beach … twilight for Panto?)

Apologies if you first saw an earlier version of this post, uncorrected and without the final photos (my broadband was struggling with everything so I opted to publish the basic material, then add the finishing touches as an update)…

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Christmas Games 2015 04

I may not get a chance to post again before Christmas so seasonal greetings to you all – many thanks for indulging my PBI Candy and here are some pictures from our holiday game the other day …

We were returning to Return to the River Don … and I played a Red commander trying to keep control of the station while the engineers got that train running so we could move it off.

Christmas Games 2015 07(I scratchbuilt the Putilov Garford otherwise all the kit is Peter Pig RCW painted and prepared by Trebian)

The armies were marching to the engagement and major actions broke out across the table .. particularly the woods to the left, the station and a cavalry action in the open spaces …

Christmas Games 2015 05

Christmas Games 2015 06

Red forces deploying off the road around the woodland …

Christmas Games 2015 09

9 on a D12 was good enough to see off the more numerous White cavalry … here fleeing broken from the fight …

After much good natured wargaming, the train was able to get up steam and chugged away from the station.

Fortuitously an unexpected dice avalanche saw the defenders finally succumb just in time to wave goodbye – a positive note to finish on for a White force that had seen no rub of the green .. And who now found themselves pretty much trapped in their own objective following the retreat of their supporting units.

Christmas Games 2015 08

Great game – full of period flavour (and who doesn’t like to see an armoured train on the table?)

Full AAR on Treb’s Wargaming4grownups/Christmas

Merry Christmas ..

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Dec 2015 01

Back to the Rostov project and some tidying up in the German boxes …

I’m publishing some pictures despite the basing not being fully brushed and tufted because I may not get much more done now before Christmas other than playing some games and sharing good cheer.

There have been some Zvezda Opel Blitz trucks waiting to fill the services role … so we have an ambulance for 22PZ and a repair truck for 5th SS Motorised

Dec 2015 02

(we can add these in the fullness of time to that open-ended topic: what can you do with Zvezda trucks?)

It is also about time that I crewed up 22PD’s integral artillery (Panzer Artillery Regiment 140) which is represented by the 15cm FH18 model ..

Dec 2015 03

Dec 2015 05

The gun is Skytrex and the crew figures are by Peter Pig

Dec 2015 04

Oh – and I bought a Zvezda Panzer III whilst making my first visit to Battlefield Hobbies so I had to make that up (as is the rule with any new purchases – plus, there seem to have been a lot of Panzer II’s at Rostov and I was doing Germans … ) …

Whilst I was fiddling around I also added a couple of Russian air drop markers .. the parachutes are from an old Airfix set and have been pending for a while – so I tidied them up.

The parachutists are from PP‘s AK47 French FFL with headswaps and the weapons removed so they can drag in their chutes.  I think the marriage is a good one.

Dec 2015 06(Russian generic parachutists)

The FFL have webbing like parachute harness and little in the way of identifying kit other than their weapons so make good generic paras.  I chose to swap ushankas onto them rather than flying caps as it makes them less period specific (NB my Ice Station cold war game) and, anyway, most Russian WWII airborne ops seem to have been Winter missions.

Dec 2015 07

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Birthday Games Day

Following the birthday theme we got a few friends together on Saturday and played some games … it took an RFCM theme as I had provided some classic AK-47 kit and Martin from Peter Pig came up and laid on some Hammering Iron (AK-47 and Hammering Iron? Yep … sounds like the old Brixcon formula from the noughties) ..

Games ...

Sep top 01c(Hammering Iron)

Sep top 01aa(classic AK-47)

Sep top 01b(DBA V3 Dark Age Britain)

The DBA is for another day and another blog … we got engrossed in a big game of AK-47 sandwiched between ‘show style’ games of Hammering Iron (but the choices and lures were provided) …

The ACW riverine isn’t really 20th century but was an important part of the fez-tivities … 😉 😉 .. so I’m sure you’ll indulge a couple of pictures …

Sep top 01

Sep top 02

AK-47 Classic … 

We played the most recent version we could remember of the old style rules from our Brixcon days …

Sep top 03(AK-47 Classic … Chris, Graham F and – out of shot – Chris A lined up against Martin and Graham H)

So I had the honour of umpiring the game – Martin (who wrote them) having long forgotten that version … though it all came back to him pretty quickly it has to be said …

Sep top 04(Martin’s T55s take an early battering)

I had laid the kit and boards out for two one-on-one games but we pushed them together for one big game which seemed to work very nicely.  It was a joy to get the old toys out again …

Sep top 05(Nato peacekeepers making a lot of noise)

… indeed Chris A said to me quizzically ‘why don’t we do this more often?’ and we agreed we’d almost forgotten how much fun this game is.

In all the pictures, the figures are Peter Pig, the vehicles a mix of PP, QRF, Skytrex and toy shop renegades …

Sep top 06(Skytrex Pershings and a PP Hummer take out those Panto tanks)

The game itself was a little one-sided … we ran through the political charts and the Nato/colonials got all the best upgrades (thoroughly raiding my larder of tank and A/C extras) while the Panto dictatorship got downgrades to militia (and never got its helicopter on) …

Sep top 07(unarmed militias and biker gang … somewhat elaborate homecrafted conversions from PP’s WWII German motoryclists)

At this point I guess I should own up that we ran short of appropriate goodies for the as we played them as ‘Super Power Backed’ although I had packed them as ‘Colonial Power/Settlers’ with the upgrades for that chart (towed guns bought up the Khyber Pass, Mad Rupert’s mercenary band etc.) … So some things seemed undersupplied, others went unused … Here’s Rupert’s mad boys …

Sep top 07a

Last box on the right channel costs 14 dice and offers …

‘5,6 Mercenary unit hired to strengthen/build new unit.  Led by Mad Rupert of the Guards, this new unit has 3 professional groups of infantry, 1 Heavy Weapons group (RPG or HMG) and 2 trucks’

Sep top 07b(Mad Rupert’s cadre … looks like I slipped an extra base in or maybe I left the choice either HMG or RPG ..) ..

After the games (and a quick tour of duty to the art gallery for me) we retired to an excellent Turkish restaurant (so those Zouaves ended up Pashas after all … ) …

Really enjoyable day, happy birthday again to NQM Chris and great to have knock about of the still excellent AK-47 … (absent friends would have loved it) … cheers all!!

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Dancing Ivan 01(Peter Pig’s new morale boosting accordion and balalaika men … )

OK, OK … I should be finishing those Landsknechts and that DBA project … but last week was a bad week so I rebelled and chipped away at some WW2 projects …

I had yet to paint up the new PP dancing Ivans but they will fill a ‘welfare stand’ gap in my Rifle Divisions (more below) and when I saw that Sink the Bismark might be going OOP, I bought a couple of sets for my ongoing Big Ship Battle project … (so I needed to try the old Airfix kits out).  So here goes …

Dancing Russians

Enough said … what a pleasing little set … Some pundits have asked what can you do with them?  Well each of my Rifle Divisions has a ‘welfare stand’ or ‘aid station’ (the name is subject to revision but the function is to bolster demoralised troops): of the three, one has an ambulance, one has a field kitchen but I was unsure what to use for the third.

Sorted … it can now be cheered up by Commissars with accordions!

Dancing Ivan 02

Dancing Ivan 03

I think they turned out OK … They are painted in the simple style that matches their comrades in the line rather than for the showcase.  The balalaika player comes with a helmet on which looked odd to me so I replaced  the head with a Cossack cap .. the accordion player is straight out of the bag (as is the dancer with folded arms – I just kicked his leg up a bit) …

For variety I grafted the hand waving German mechanic torso onto the dancing legs to make the Ivan with his hands in the air (for I figure I think looks just the part) … This is a nice set but gives loads of scope for modification …

Sink the Bismark

This set was a reissue of a bundle of 1970s 1:1200 so looks like a nostalgic trip down memory lane – but turns out to be hard work like all 1970s kits … the parts don’t fit, the plastic is warped, the instructions are wrong … the usual stuff that felt like modelling to the naive teenager …

Anyway, I have persevered … and here is one of the Tribal Class destroyers plus a some planes …

StB 01(Airfix Tribal Class destroyer, a couple of Irregular Stukas and a Walrus from the Suffolk)

I think the aeroplanes at this scale are just about viable as individual models, so, seeing a role for the float planes/flying boats I tried making up and painting the Walrus as from the kit …

StB 02

It’s a pretty crude model but will perform its game function well enough …

My plan with the Big Ship Battle project was to retain the abstract/toy-like characteristics of the cheap ships I has acquired but it isn’t so easy once you get the paints out.  So I’m now floundering towards an acceptable compromise between modelling and abstraction … Here’s a go at HMS Suffolk

StB 03(Airfix 1:1200 HMS Suffolk)

… and I tried out ‘the dip’ approach on the deck of HMS Hood.

StB 04(a few simple stages in the painting of HMS Hood)

I think that makes for a reasonable compromise … I guess the Hood took an evening to paint, which I can sort of live with as there aren’t too many big ships to paint – and the look is adequate for wargaming …

StB 05(Airfix 1:1200 HMS Hood)

I need to cut some more of those acrylic bases …

More of this project anon …

Meanwhile the vodka flows and the Russians celebrate the success of their Motherland into the night …

Dancing Ivan 04

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