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Archive for the ‘Red Army’ Category

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Engineers come in all shapes and sizes, militarily.   We often use the term for assault troops armed with specialist weapons such as flame throwers or who are equipped to break through hardened defences or clear mines … or built positions and/or lay mines.

Engineers build bridges, fix things (and break things) manage decontaminations and of course deal with wire … emplacing or removing …

Not all of these are strictly engineering … but are all part of a range of technical support services that expand or enhance what the basic soldiers can do.

For operational games it is useful to have markers or distinctive figure groups that show which troops can employ these extra technical skills and perhaps have access to special equipment.

My ‘go to’ figure for engineer capabilities in 15mm is a stormtrooper carrying wire from Peter Pig’s WWI German range.  With a suitable head swap.

Sov Eng 03

(Red Army engineers on a stick for painting … and finished: the men with wire are bottom left and 4th from the right)

The other figures are adapted to be carrying tools … axes, spades etc.

These figures are mostly to make up 4-figure ‘work parties’ …

Additionally, I want some motorised engineer battalions to add into mechanised divisions and I decided to represent these the same as I have represented similar German formations … in a truck with an extra base available if necessary to represent them deployed as fighting troops.

Sov Eng 02(work parties and trucks)

I decided to make the engineer’s trucks distinguishable from other generic trucks by adding the frequently seen A-frame hoist on the back of the vehicles …

Sov Eng 04(hoists made from alloy tubing and brass wire being added to Peter Pig resin Gaz AAA trucks)

This simple bit of modelling was finished by using modelling putty to indicate the brackets and rollers etc.

Sov Eng 05(finishing details and adding figures)

Sov Eng 06(trucks, work parties and combat-deployed bases textured in and ready for the vehicles etc. to be painted)

Prominent amongst the figures are some of Peter Pig‘s new Assault Troops in body armour – a very welcome addition.

LMGs in body armourflame thrower team in body armour(Soviet Assault Troops in body armour)

20180810_111915_resized(Peter Pig Assault Troops in body armour)

I think they look the part.

Anyway, here are some photos of the finished figures and trucks

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The final batch of work parties:

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The guys at the front are a work party for a trains unit (hence carrying a section of rail) and the chaps with blue trousers are to go in the cavalry division.

I either made the added tools or raided them from a pack Donnington do as part of a Medieval camp.  Whether you can get the pack of tools separately I don’t know (maybe try having a nice word with Damien).

 

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Refuelling …

Just thought I’d share this picture I just stumbled on … you don’t always see this (and when you do, as often as not it is from drums) …

Capture(Red Army T26s refuelling from a tanker)

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Zis 10 01

This is another level back from the front and a little exercise to add some extra shunting capacity to my Russians.  The Zis-10 articulated truck …

Zis 10 02

I’ve made it from the Zvezda Zis-5 … it isn’t complex enough a ‘conversion’ to add to the modelling page – but I thought it make a nice little post for the front page.  Something different, it is another variation we can add to the list of things you can do with the excellent little truck models.

Zis 10 03(The Zis-10 articulated truck)

Here are a couple of tractors I made previously (for shifting boats) …

Zis 10 04

Zis 10 05(Bronekater being shifted by road – yes, this is how they did it)

Of course the gun crew is still on the deck as this model is generally deployed on a river.  You’ll have to use your imagination.

Here’s a quick assemby of a new Zis-10

Zis 10 06

I used the Katyusha kit because of the extra axles.   I could have have scratch-built the cargo bed but happened to have a spare one from a cheap die-cast toy that looked just about right.

Zis 10 07(P.B.Eye-Candy – a 1:100 Zis-10 model based on the Zvezda ‘Art of Tactic’ kit)

I’ll base it up properly when it gets issued to a unit – but here it is with some green paint on it.

Zis 10 08

I’m quite pleased with it.

The Red Army has a bigger truck.

 

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As we entered the main phase of the operation, Chris gave me a fairly open approach to reinforcements – so, concerned by the scale of the task, I called up more artillery, the Red God of War … indeed, I employed all the heavy artillery the front could muster.

(B3 Howitzers on the road up to Leningrad)

(Ski troops, supported by air, move around the frozen Northern flank)

The old front line gradually became a vast artillery park, ready to reduce the city.

(Gotterdammerung: the Red Army’s guns prepare to reduce Leningrad)

(a TB3 provides air support in the frozen North)

The Russians enjoyed almost complete air superiority for this campaign and it’s elderly supply fleet, reconaissance planes, as well as ground attack wings could operate virtually unchallenged.

Had the Germans put much into the air, they would have found daunting concentrations of ground AA …

(rail artillery defended by a light AA battery and searchlights)

Given these conditions it is perhaps unsurprising that the dive bombers were (finally) able to deliver a shattering attack on the Southern flank which had – until then – managed to hold up the advance on Oranienbaum.

(Heavy v Light dice for the dive bombers … n uncharacteristically hammer blow rich in sixes)

From the North East, the Ski troops were able to enter undefended areas evacuated under the heavy artillery bombardments …

… although stiffer resistance was maintained in the leafy Eastern suburbs and broken bridges slowed progress on the main line of advance.

(Leningrad NQM: Peter Pig Soviet Scouts making hard work of the garden suburbs)

Here’s a look at the situation as the Red Army retakes the city …

Despite stubborn success in some sectors, the German commander had recognised that the city had become untennable and began a pull out before getting cut off.  As the Germans raced for the roads, Russians flooded through the city and swept around the Southern flank …

(Motorised troops snake through Leningrad)

(Heavy resistance to the attempt to cut the road)

This was a race against time determined by local firefights.

(Trapped!  Or not?  … the fight for the line of retreat)

Tactically dominant, at the sharp end, the cavalry again proved unable to press their advantage (game note: bad dice, really ...) … and, beaten off by desperate firing, allowed too much to get away towards Oranienbaum and Kronstadt.

A doomed pocket had been left in the docks, and no more Germans were able to escape from Leningrad.

Final situation …

It was time to dismantle the game and put away the toys.

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This is the first part on a big WWII Operational Game being fought out over a number of evenings mostly between myself and NQM’s Chris … I’ve titled it the retaking of Leningrad because that is what we must do.

It’s a long way to the Front but these wastes will fill with men and materiel as the operation evolves.

There is a lot of kit being directed at this task.

(First contact …)

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If you follow Chris’s NQM Blog (and you should) you will have seen all the technical details of the Battle of Vyazma.  This grand operational game saw the first action of some of the snow soldiers I have been tinkering with of late* – so here is their photo story.**

In still freezing conditions, the Red Army was heading West …

Minefields took a toll but the Scouts pressed forward

… onwards …

… as resistance stiffened, the Sturmoviks screamed in, following the road …

The first wave of reinforcements pushed North around the Viazma pocket …

… and now an armoured column appears on the road West ..

… and crashes straight into the main defences …

… not without losses …

Although the centre of Vyazma holds til the last man, armour quickly bursts through defences to the South ..

… and more armour streams to the front …

The Battle for Vyazma is fully committed when a German column crshes into the flank of the offensive.

But not early enough to stop the Northern encirclement …

As Vyazma finally fell, way to the rear German stragglers are brought into a Soviet aid post …

For them the war is over.

Kudos to Chris for managing such a mass of material in such a compact space.  It all made sense at the time.

*objective 1: get them painted; objective 2: get them into a game!

** as I suggest, for the narrative details, see Chris’s post.

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Snow troops 01

Just a quick experiment really … I swapped on a few ushanka heads and painted some of the new Piggie scouts in snow camo …

Now mostly the Red Army’s snow suits were one-piece coveralls with the equipment under the suit (2-piece suits on the Eastern Front seem generally Finnish or German ..) … but these paras show there were variants …

GroundParatroopers(Soviet Paratroops ready for wintry conditions)

So here’s the result of the experiment, ready for Chris’s next NQM retreat from Moscow.

Snow troops 02(Peter Pig 15mm Red Army Scouts with head swaps and white suits)

I think it works quite well and expands upon my ski troops.  Hopefully, in time, Martin will make some new packs in the more familiar voluminous coverall.  I would buy some.

The truck in the background is one of the new Piggie resin models.  Looks good I think.

Snow troops 03

I’m happy with that experiment.  The force expands.

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